Ross Euan Davidson
Sound Design / Composition / Sonic Art
I am a
Sound Designer whose experience in professional audio work began in 2014. I enjoy
collaboratively developing creative approaches that are unique to the project at hand;
working as part of a team is a wonderful way to collectively achieve more than the sum of individual efforts, and I highly value the process of inter-dependently developing work to find
innovative and compelling ways to tell stories.
The variety and extent of my previous experience has given me
a wide range of skills and creative approaches to draw upon in responding to any project, and I am excited by any role that offers the opportunity
to apply and further develop these skills.
In September 2025 I submitted
a practice-led PhD research project (currently awaiting final review) exploring
integrated approaches to film sound design. This is a creative filmmaking approach that encourages collaborative practice across the filmmaking team, interweaving each element of the film in service to telling the story at hand. Often, this results in blurred lines between sound effects, score and dialogue.
As part of this research, I organised
a two-month placement with Sound Designer
Peter Albrechtsen, during which I gained invaluable experience into
innovative creative practices
at the forefront of modern sound design.
My work has ranged
from sound recording through to mixing and final delivery. These experiences have encompassed almost
every facet of creative film sound roles, from
collaborative work developing ideas in pre-production, to
production sound mixing,
post-production sound design, and
re-recording mixing.
I have
managed post-production sound teams to create
compelling and unique sound design through
collaborative development of our creative work. I also have experience as the sole post-production sound worker, and I am
comfortable taking responsibility
for
any aspect of the sound design process. I have composed music for projects ranging from
film to live theatre and dance, and my musical works have been
played and awarded internationally. I also have
extensive experience in
dialogue editing, and have created
evocative sound design to accompany
voice-over and spoken-word pieces. Each of these roles has developed my skills in
sound recording, cleaning, editing, and composing, across a wide range of contexts.
Examples of my work
Excerpt from Lone (Emma-Jane Heaton, 2025)
This is an excerpt from Lone, for which I was the Sound Designer (which also involved recording Foley for the sounds of clothing movement in this excerpt) and Re-Recording Mixer as well as First Assistant Sound on set.
It was a fun challenge to balance all the elements in this sequence to build and maintain tension throughout. I particularly enjoyed finding just the right point for each sound as the beast starts trying to break down the door, to make sure that everything worked together (rather than competing for the same space) to heighten the impact of the scene.
It was also great to feel the benefits of continuity from set to post-production with this — I edited in many of the vocalisations from the man onscreen from a wild track Waqar and took the initiative to record on set, with the gracious and patient actor Michael Timney.
Score: Bruno Gillick
Dialogue Edit & Production Sound Mixer: Waqar Shah
Excerpt from Croak (Dom Lee, 2023)
CONTENT WARNING — this video excerpt depicts a fictional representation of two characters trying to end their lives by car asphyxiation.
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In this excerpt from Croak, I was responsible for the sound design and the final mix. I created the sound design of the car (including distinct layers for the engine created from holding objects against the spinning blades of a room fan), the background ambience, and the treatment of the child's voice that the scene pivots around.
I'm particularly proud of the close interaction achieved between Ben's score and the sound design throughout this excerpt, a result of our close collaboration throughout the post-production process.
Score: Ben Malley
Dialogue Edit: Stuart Ankers
Foley: Gabriel Hansen
Production Sound Mixer: Nathan Brennan